Marmara Yelken Klübü’nün ev sahipliğinde gerçekleşen Türk Telekom Prime Kupası Yoğun Bir Katılımla Sonuçlandı

Marmara Yelken Kulübü tarafından düzenlenen Türk Telekom Prime Kupası 7-8 Temmuz tarihlerinde gerçekleşti.

Start hattında hakem olarak gözlemlediğim yarışta Optimist ve Laser sınıflarından, veteran Pirat sporcularına kadar her yaştan yelkenciyi ağırlamış olan etkinlik Caddebostan-Adalar parkurunda gerçekleştirildi.

Lisanslı yelkencilerin en küçükleri (8-10 yaş) Optimist sınıfında yarıştı. Laser 4.7, Laser Radial, Laser Standard sınıflarında mücadele eden sporcuların en büyüğü 18-20’li yaşlardaydı. Pirat sınıfında ise 60’lı yaşlara kadar sporcular yelken basarak bu sporun 7’de 70’e geniş bir kitleyi hedef aldığını aynı parkurda yarışarak gösterdi.

Yarışa katılım derece yapmak kadar önemli olduğunu hatırda tutarak ilan edilen yarış sonuçlarına aşağıda, parkurda kadrajıma giren görselleriyle beraber paylaşıyorum.

M.Y.K. 2018 Türk Telekom Prime Kupası Sonuçları:

Meğer Ne Kirliymiş Denizlerin Altı!

87e12baa-9254-43dd-b733-6d89371f0e71Yapilan her ne spor olursa olsun, bir amac hedefliyorsa anlam kazaniyor. Dunyayi her gecen gun yasanmaz hale getiren tehlike ve tehditler icin onlem kirmizi alarmda! Hal boyleyken yaptigim dalislari fayda saglar hale tasimak amacladigim sosyal sorumluluk bilincine atilan bireysel bir damla mahiyetinde.

IMG_3924.jpg

Yakin zamanda sualti dunyasini kesfe ciktigim dalgiclik seruvenimde yolum Bodrum Belediyesi’nin sualti toplulugu ile kesisince, binbir emekle bir araya getirdikleri ”Denize en cok MAVI yakisir” isimli kampanyaya bir nefes de ben vermek istedim.

Proje neredeyse dort yil once ortaya cikmis, Bodrum yarimadasinda baslayan temizlik, Mugla ilinin kiyilarini da kapsar hale gelmis. Grup cok cekirdek, ama etki gucu kisa zamanda oldukca yuksek, agirlikla farkli birimlerden orgutlenen belediye personellerince olusturulmus,  maviye gonul vermis herkese kapilari acik, tamamen gonullu yurutulen aktivite de denizden neler cikmiyor ki…Goruntuler sadece benim bulduklarimdan birkaci, serbest ve tuplu tum dalgiclarla birlikte bir COP DAG olacak sekilde cuval cuval insan artigi cikardik, tablo maalesef dramatikti.

IMG_0828

IMG_0908.jpg

Gordugunuz kutu ambalajlar neredeyse 10 yilda yok oluyor.

IMG_0924

Battaniye…minimum 1000 yil.

IMG_0931.jpg

Teflon tava nerdeyse 5000 yil…

IMG_0852 2

Sadece 5 dakikada topladigimiz cuvaldan bir goruntu…Diyecek cok soz var ama nereden baslamali, nasil anlatmali…Coplerin onlem alinmazsa daha da artacagi tablonun korkulan yuzu…

Ya o deniz canlilarinin olu bedenleri…Düşünmeden denize veya sokağa atılan çöplerin çevreye ve doğal yaşama, ne derece zarar verdiğinin farkında mıyız?

IMG_0960

Dalgiclardan Oner Karacicek ve Celebi Kocaoglan`la yuzumuzdeki tebessum manidar…

IMG_4313 2.jpg

Yaklasik 40 dakikalik dalistan neler cikmadi ki…Burada verilmek istenen amac, aslinda cok acik...Dogamizi hem karada hem denizde koruyalim…Denizler sadece insana ait degil…Ekosistemde deniz canlilarinin olumu, nesillerinin tukenmesi insanin kendine siktigi en buyuk kursun…Bu olum diger taraftan sinsi sinsi deniz canlilarimizi yok ediyor. Biraz daha duyarlilik, biraz daha farkindalik zor olmasa gerek…

This slideshow requires JavaScript.

 

 

 

Regatta Memories of Grandi Bodrum

 Izleyeceginiz video da yaris esnasinda yasadigimiz anlardan olusan kisa kesitler bulunuyor. Iyi seyirler!  In this video, you will watch short movements of Grandi crew members and participants during the Regatta. 

The Bodrum Cup International Nautical Festival Regatta (16-21 October 2017)

Grandi Crew Members and Participants

Nedim Cetin, Ingeborg Oostlander-Cetin, Yusuf Cetin, Oktay Tufek, Tolga Tufek, Mustafa Aydogdu, Tolga Eris, Mustafa Serdar, Caglar Simsar, Laura WergerJankees, Jankees Salverda, Gert-Jan Procee, Anne Procee, Brigit Nielen, Ozkan Ezer, Mert Lagap, Cihan Kuskun, Ferdi Tekin, Ayhan Yilmaz

Special Thanks

Caglar Avcil, Mustafa Turk, Arjan Avgenderen, Gertia Dorrestijn

Production by Eda Caglar

 

Grandi Crew & Journalist Talk

In this video, you will watch Grandi Bodrum crew members, participants and journalists reputation, emotions, and thoughts after the Regatta of International Nautical Festival during The Bodrum Cup 2017.

 

If you interested in sailing during the summer with your friends or families, you can reach more details about here: www.guldenizsailing.com

​Kim Hayata Yelken Acmak Istemez ki? Who does not want to sail to the life?

IMG_5833.jpgKocaman Bir Merhaba! Uzun zamandir paylasmayi planladigim fotograf hikayelerimi katildigim bir yelken yarisinin tetiklemesi sonucunda sizlerle bulusturma vaktinin geldigine inanarak baslangic veriyorum, araliklarla da devam ediyor olacagim 🙂 Takipte kalin! Big Hi! I will continue to share my photo stories with you from now on. Stay on following.

22713580_10155959900171052_8709159190618578918_o-1.jpgBu yazimda Bodrum’da bir gelenek haline gelen ve 16-21 Ekim’de 29. duzenlenen, misafir olarak katildigim Bodrum kupasi yat yarisi festivalinde gozlemlerime yer verecegim. In this writing, I will include observations on the “The Bodrum Cup” international nautical festival regatta which is a tradition and organized as the 29th during 16-21 October. 

22713232_10155960042891052_5139585406605790373_o.jpgKisa bir sureligine mesguliyetinizi durdurup, mavi sularda salınan ruzgarin atlilarinin seyir yolculuguna gelin baslayalim.

22769754_10155959922991052_4632418732627649451_o.jpg 

For a while, stop your work and begin to travel on the journey of these Wind’s Horses 🙂 

22792288_10155959957976052_1613976419368071098_o.jpgBodrum`u Bodrumlulastiran unsurlardan biri muhakkak ki Guletleri…Ahsabin estetik zerafetinin denizin asi mavisiyle romantik bulusmasina sizce de ev sahipligi yapmiyor mu bu Guletler? 

22791703_10155959955401052_1982699213551849113_o.jpgBodrum’s one of the elements surely wooden yachts called Gulet. Wooden yacht aesthetic elegance and its romantic meeting with the rebellious blue of the sea does not it make you a home in this beautiful Gulet’s?IMG_7505.jpg

Guletler, tamamen el emegiyle tekne ustalarinin kendilerine has cizimleri uzerinden titiz bir calismayla elde ediliyor. Atadan gelen koklu bir emegin damitilmasiyla olusan bu goz nuru tekneler gunumuzde teknolojik donanima da oldukca sahip ve yuksek konforlariyla yolcusuna keyifli zamanlar yasatiyorlar. 

The gulets are hand-crafted with a rigorous scrutiny of the craftsmanship of the craftsmen. These eye-catching boats, which provide a powerful experience with sailing and an empathic impetus, make guests enjoyable times with its high-tech comforts.

22792281_10155959996051052_4931187797099026539_o.jpg

Beyaz kanatlarıyla süzülen yelkenliler bu halleriyle sahip oldugumuz kosullarda ozgurlugumuzun sinirlarini hatirlatiyor. The Gulets, which are sailing with white wings, remind us of the limitations of our freedom when we have conditions in our thoughts.

IMG_6697.jpg

Festivalde, Guldeniz Sailing firmasina ait “GuldenIrmak”  gulet yatta konakladim. Kamaram sirin ve sempatikti.

At the festival, I stood at the “GuldenIrmak” ship owned by Guldeniz Sailing Cruises Company. My cabin was very cute and sympathetic.

Bu pencerenin zaman zaman uykularimi boldugunu de itiraf etmeliyim 😉  I must admit that that window got me tired of fallen asleep time to time 😉

IMG_E1293.jpgEveet! Ilk gun bulusmamiz. Tatli mi tatli, sirin mi sirin Guldeniz ekibi ve degerli katilimcilari.. Well now! It was the first day of the regatta. We were Guldeniz crewmembers and worthy participants.IMG_5027.JPGHer anindan keyif almayi basarabilen koca yurekli bir ekipti bizimkisi. We were a big, vigorous crew that could enjoy the enjoyment of every moment.

22713522_10155959999296052_7925284614821008215_o.jpg Bu fotograf yaris esnasinda kapistigimiz anlardan. Ben, sagda gordugunuz odule doymak bilmeyen Grandi’deyim. Bir diger deyisle Yusuf kaptan’in Ayse’si. 🙂 Grandi Bodrum; 26 m boyunda ve yelken alani 550 metrekare. 1993 yilinda Mercan Mehmet tarafindan yapilmis. Tekne ayni zamanda aile sirketi olan Guldeniz Sailing tarafindan 6 yildir yonetilmekte. Solda gordugunuz tekne ise Bodrum’un bir diger gozbebegi okul gemisi STS`si. 2014 yilinda duzenledigim bir organizasyonda ev sahipligi yapmisti bize. Yeri anlamli ve ozeldir. Maziye bir diger yolculuk merak edenler icin This is the moment we ran into that photo during the regatta. I was in the Grandi, who seemed to be in the right place. In other words, Yusuf captain’s Ayse’s  🙂 Grandi Bodrum; 26 m in length and 550 sq. M. in sailing area. Made in 1993 by Mercan Mehmet. The boat is managed by the family company Guldeniz Sailing at the same time. The boat that we saw on the left is STS, school ship in Bodrum. We hosted an event called curious science in 2014. 

22769654_10155960066161052_8072100066395834839_o.jpg Dalgalarin arasinda devlesen Grandi ruzgarini almis suzulurken… The Grandi that has been circulating among the ripples…

22770801_10155960066036052_7466521044811896481_o.jpg

Grandi Bodrum; yarisi kendi sinifinda ikinci ve bitisleri de cogunlukla birinci olarak tamamladi. Grandi Bodrum; has awarded second in his class and  mostly finished the regatta as a first sailing ship.

DSC_6188.jpg Sonuc degil surecten keyif almanin onemli olduguna inandigimiz icin her kosul ve durumda mutluyduk! We were happy in every situation. We believe that it is important to enjoy the process rather than the end! 

22770938_10155960083781052_975978978677063779_o.jpg         Adrenalin, tutku, sevgi ve dostluğun heyecanini paylastik. 
 We share the same passion and excitement during The Bodrum Cup. The event thus evolves into a festivity of adrenaline, passion, love, and friendship.

22792404_10155960076226052_7103707768111000046_o.jpgEmegi gecenlerin de hakki buyuk. Onlar olmasaydi bu organizasyon olmazdi. Workers who make everything well organized “TheBodrumCup2017” special thanks. Without them, we couldn’t able to take part in such a great organization.

22792443_10155959955901052_93046284406006688_o.jpg

Alabora olmaya inat bir asksa bu yolculuk, ne zaman cekici gelmistir ki emin sularda seyre dalan tek duze bir sefer. E.C. 

Exploring the Brain Through Experience Design

oblong-screenshot

“Welcome to the human brain, the cathedral of complexity.”—Peter Coveney and Roger Highfield

It’s inevitable a powerful problem-solving machine like the human brain would turn increasing attention to one of the greatest puzzles of all: itself.

Ironically, it may be impossible for us to decipher many of the secrets of our own brains without significant help from the digital tools we’ve created. Advances in machine learning and neuroimaging, in combination with visualizations that leverage human cognitive and perceptual strengths, are paving the way toward a far better understanding of our brains.

There are many ways to look at the brain, but that variety itself presents a challenge: the process of analyzing different kinds of data can be fragmented and cumbersome. How can designers help re-assemble disparate data into the most meaningful and complete picture? How can we apply design to help the brain better understand itself?

Gaining new insights from data is not just about better collection tools and techniques; it also depends on the ways we assemble data and how we enable users to interact with the different elements.

This article will illustrate some ideas drawn from two complementary brain visualization concept projects:

One project involved a collaboration of computer scientists at Lawrence Berkeley National Lab, neuroscientists at UCSF, and designers with the LA-based design shop, Oblong Industries. It focused on age-related dementia and was presented at the UCSF’s OME Precision Medicine Summit in May 2013.
The other project was a UI concept demo exploring Traumatic Brain Injury (TBI) that Jeff Chang, an ER radiologist, and I presented at a 3D developers conference (zCon in April 2013 hosted by zSpace). We gave our system the name “NeuroElectric and Anatomic Locator,” or “N.E.A.A.L.”
Reaching a deeper understanding of our brains requires an evolution in thinking about design
tweet this

Despite differences in goals and approaches, some common threads run through both projects. Discussed below are just a few themes that emerged. While these ideas were used in a very specific context, they can also apply well beyond the subject matter.

Navigating Investigative Pathways with Combinations of 2D and 3D Visualizations

“Since the brain is unlike any other structure in the known universe, it seems reasonable to expect that our understanding of its functioning … will require approaches that are drastically different from the way we understand other physical systems.”—Richard M. Restak

As we navigate daily life, we regularly shift our attention between different perspectives and levels of abstraction. Sometimes a flat, stylized transit map is just the ticket for figuring out where and when we need to travel.

Other times, a more dimensional and literal representation is necessary to get a clearer and more complete understanding of a place.

Each view can be useful and sometimes they are complementary. This same idea applies to neurobiology research and medicine in which there are many formats to represent widely disparate aspects of our brains. For example, the brain has a vast number of connections that can be at least partially visualized by either 2D or 3D network graphs. These networks have attributes similar to transit maps with express lines, local stops, and transfer stations. However, in the case of the brain, every stop links to several thousand others. The traffic patterns across these networks are as intimately connected to physical brain structure as transit lines are tied to physical geography. These anatomical features can be best represented by 3D visualizations.

The patterns of connections and activity reveal a great deal of information that can be useful for predicting the course of conditions like dementia and Alzheimer’s disease. The team from LBL/UCSF/Oblong developed a gesture-based interface with 2D and 3D elements. The system has network diagrams that show normal and problematic traffic patterns, combined with mapping the physical structure of the brain. In the picture below, Oblong Industries designer John Carpenter uses gestural control to pull out an area of highlighted activity from its surroundings within a 3D mesh representation of the brain.

Oblong Industries software engineer Alessandro Valli says, “Instead of putting stuff in a screen or window, we put stuff in space and then add screens that act like portholes.”

“Years ago, after seeing Google Earth for the first time, my perception of the world changed,” Valli recalls. “Even though it was still a mouse and keyboard experience and the content was the same, that freedom of navigation really opened up my mind about geography.” Good interactions with blended 2D and 3D systems require thoughtful transitions between the two.

Oblong’s chief scientist John Underkoffler notes, “It is possible to locate really important meaning in data within the transitions. It’s important to be able to see the steps that lead from one process to another.” Underkoffler’s innovative work includes designing the computer interfaces that appeared in the film, Minority Report.

Navigating Investigative Paths with “N.E.A.A.L.”

The physical forces involved in a traumatic head injury event can produce many different aftereffects in the brain. The internal damage can be obscure and the chain of causality complex. How can people ever hope to trace the path from symptoms to sources? There are variety of telltale signs and clues, including aberrant electrical patterns and changes in the diffusion rates of water in brain tissue. These clues can point to specific damage in different neural pathways. Blending various 2D and 3D visualizations that interweave the data into meaningful patterns and relationships can speed and enhance the investigative process. Useful insights can be derived from the transitions between the different views.

N.E.A.A.L. brings together different kinds of data and formats, from imaging to cognitive assessments, and stitches them together so that a user can quickly and easily go from viewing a psychological assessment document to “flying over” a white matter fiber tract looking for potential physical sources of the problem.

In one scenario involving N.E.A.A.L., Chang and I explored a case in which a researcher was investigating a soldier with traumatic brain injury who was suffering from subsequent episodes of epilepsy and depression. The images below are screen shots of an early video sketch showing the researcher exploring an investigative pathway through a series of partially overlaid brain imaging modalities to find the potential origin of depression associated with TBI. The experience is designed to be fluid and effortless, despite the rapid transitions of imaging modalities, image orientation, and scale.

Ultimately, we want N.E.A.A.L. to offer an experience that includes voice and gestural input. Using voice input for actions like changing or overlaying different kinds of images would be helpful in allowing researchers to keep their focus on the brain itself. There should be some visual confirmation that the system “understood” the command, but that’s best kept in the periphery.

Voice commands make sense for certain actions, but not all. Verbally requesting N.E.A.A.L. to display a particular type of EEG, MRI, or other data set works well. However, gestural input—whether with pointing devices or highly accurate and precise motion capture—can provide effortless and effective ways to interact with 2D and 3D visualizations of the brain.

There are many instances where it’s far easier to people to show rather than tell what they want the system to do. Instead of having the system figure out what “a little more to the right” might mean for any particular person, the user can simply gesture to indicate the “little more” that they need, akin to moving a mouse or adjusting a ZeroN element from MIT.

Relating Abstract Data to Anatomical Features

In the screen shot above from the LBL/UCSF/Oblong project, the colored blobs within the left-sided representation of the brain reflect patterns of activity with respect to the brain’s anatomical landmarks, reminiscent of a street map showing traffic patterns. The heat map in the lower right shows connection strength between the elements.

UCSF neuroscientist Jesse Brown researches the functional connectivity of the brain. He looks at patterns of activity, represented by networks, in healthy brains and compares them to those with degenerative diseases. “These networks map pretty well to disease-specific patterns of activity,” Brown says. One of the central questions is determining the origin of the problem. Brown continues: “Network diagrams are good at the populations level, at predicting the patterns of spread from a source.”
Brown and his colleagues are exploring how to diagram these patterns at the individual subject level. He says many researchers represent this kind of activity on a graph and then do analyses to find centers of activity and points of connection. This approach to network analysis and prediction, he says, is somewhat like “playing Six Degrees of Kevin Bacon.”

Although network diagrams are useful, Brown says, they are also so abstract that you can’t always tell how they relate to the corresponding anatomical features. However, when creating a multifaceted visualization system, “we can point to an anatomical feature and then connect that to a network graph and compare the two … they are all stepping stones.”

Optimizing the Interplay Between Human Intelligence and Machine Learning

“There are billions of neurons in our brains, but what are neurons? Just cells. The brain has no knowledge until connections are made between neurons. All that we know, all that we are, comes from the way our neurons are connected.”—Tim Berners-Lee

Daniela Ushizima, a research scientist at the Lawrence Berkeley National Lab says, “Mapping the brain’s connectivity means dealing with the representation of tens of billions of neurons modeled as nodes in a network.” Given the scale and complexity, she adds, “We need to push for better network graph algorithms to answer questions about, for example, patterns of activity.”

Ushizima frames the question with a social network graph analogy, “What is the most ‘popular’ or influential group of neurons in a network?” For this kind of massive network and connectivity analysis, Ushizima thinks data mining will play an increasingly important role in brain research. However, she also notes the critical role human perception, thought, and judgment will play in the process. “The fact is, people can use visualizations to help ensure that they are mining the right features. Visualizations enable you to use your domain expertise to seek the most likely features so that the data mining algorithms will actually work.”

While Chang is highly trained to interpret biomedical images, he is also a strong proponent of the power of machine learning and AI to “look” for patterns in the data. Like Ushizima, he sees a symbiotic relationship between AI and UI and believes that, “UX design can help create interfaces that foster both automatic and user-driven analyses.” Chang believes, “As we move toward more intelligent AI systems, they will become more ‘brain-like’—spiking neural networks with deep learning architecture, arranged into functional groups sporting trillions of synaptic connections—since that’s our best model of what intelligence actually looks like.”

Stripping Away UI Artifacts and Letting the Brain Propel the Interactions

One of the main themes from both of the projects described in this article is the value of getting out of the way of the user and the subject matter. Stripping away as many elements of a UI that do not further the interaction is an essential but challenging task. The physical nature of the brain makes it an interesting case study in disintermediation. A virtual representation of the brain can become a primary driver of user interactions. “The more layers you can dissolve between you and the information, the more immersive it gets,” Oblong’s Underkoffler says. “This ability to experience this complex form inside of you is really interesting!”
Conclusion

Reaching a deeper understanding of our brains requires an evolution in thinking about design. How can we best take untapped human perceptual and cognitive strengths and blend them with the raw power of computing?

Creating a new generation of interfaces to explore brain data can bring benefits that extend far beyond the immediate subject area. Because the brain is so many things at once—a complex physical structure, a system of networks, etc.—the solutions for better understanding it could be translated and applied to a many other subject areas and disciplines. Cybersecurity is just one example that immediately comes to mind.

As Underkoffler says, “Once we’ve overcome prejudices about some kinds of interactions, then the barn doors get blown off and we can do all sorts of great things.”

We may all have different perspectives, skills, and interests, but each of us has a brain. It will take that diversity of talent and experience to truly understand something we all have in common.

https://uxmag.com/articles/exploring-the-brain-through-experience-design